Animations

Change Details of Animated Images

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Open Source MIT License

Master image animation handling with Intervention Image. Learn to edit and customize animated images like GIF format, including frame slicing, iteration control, and converting animations to static images.

Both drivers included with Intervention Image support animation by default. However, the GD driver must use additional resources as it does not support animation inherently.

If you are loading images without the intention of processing the animation at all, this process can be disabled beforehand in the Image Manager configuration to save resources.

Detect Animations

Check the Current Image Instance for Animation

public Image::isAnimated(): bool

Returns true if the image is animated. Otherwise false.

Example

use Intervention\Image\ImageManager;
use Intervention\Image\Drivers\Gd\Driver;

// create new manager instance with desired driver
$manager = new ImageManager(Driver::class);

// true
$result = $manager->read('images/animation.gif')->isAnimated();

Edit Animations

Read the Animation Frame Count

public Image::count(): int

Read the number of animation frames. ImageInterface::class extends Countable::class, so it is also possible to use the image object with the count() function.

Example

use Intervention\Image\ImageManager;

// create new manager instance with desired driver
$manager = ImageManager::gd();

// read an animated gif
$image = $manager->read('images/animation.gif');

// read number if animation frames
$count = $image->count();

// same result with count() function
$count = count($image);

Change the Animation Frames

public Image::sliceAnimation(int $offset, null|int $length = null): ImageInterface

Extract animation frames based on given values and discard the rest. The offset parameter can be used to set the starting point of the new animation; all frames before the offset will be discarded. The length parameter is optional. It specifies how many frames to read after the offset. The default is to read all frames up to the end of the animation.

Parameters

Name Type Description
offset integer Starting point of the new animation
length null or integer Frames to read after the offset (optional)

Example

use Intervention\Image\ImageManager;
use Intervention\Image\Drivers\Gd\Driver;

// create new manager instance with desired driver
$manager = new ImageManager(new Driver());

// read an animated gif
$image = $manager->read('images/animation.gif');

// discard the first 20 frames and read the following 10 frames as new animation
$image = $image->sliceAnimation(20, 10);

Read the Animation Iteration Count

public Image::loops(): int

Read the count of iterations of the animated image. 0 means the image loops continuously.

Example

use Intervention\Image\ImageManager;
use Intervention\Image\Drivers\Imagick\Driver;

// create new manager instance with desired driver
$manager = new ImageManager(new Driver());

// read an animated gif
$image = $manager->read('images/animation.gif');

// return animation iteration count
$count = $image->loops();

Change the Animation Iteration Count

public Image::setLoops(int $count): ImageInterface

Change the number of iterations the animation should loop over. Set to 0 to loop continuously.

Parameters

Name Type Description
count integer Number of animation iterations

Example

use Intervention\Image\ImageManager;
use Intervention\Image\Drivers\Gd\Driver;

// create new manager instance with desired driver
$manager = new ImageManager(new Driver());

// read an animated gif
$image = $manager->read('images/animation.gif');

// animation should only run once
$image = $image->setLoops(1);

Remove Animation

public Image::removeAnimation(int|string $position = 0): ImageInterface

Turns an animated image into a non-animated one by discarding all animation frames of the current image instance except the one at the given position.

The position can be specified as an integer or string value. With integer, the exact frame number starting from 0 is used as the remaining frame. String values must be a percentage value between 0% and 100% and the remaining frame number is only determined approximately.

If the position is specified as an integer, the method throws an exception if the frame doesn't exist. This is not the case with percentage values, as a frame can always be found.

Parameters

Name Type Description
position integer or string Position of the frame that will be left.

Example

use Intervention\Image\ImageManager;
use Intervention\Image\Drivers\Gd\Driver;

// create new manager instance with desired driver
$manager = new ImageManager(new Driver());

// read an animated gif
$image = $manager->read('images/animation.gif');

// Turn the animation into a static image displaying the frame at position 5
$image = $image->removeAnimation(5);

// do the same by choosing animation frame at 25% of the whole animation
$image = $image->removeAnimation('25%');

Edit