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Basic Usage



// include composer autoload
require 'vendor/autoload.php';

// import the Intervention Image Manager Class
use Intervention\Image\ImageManager;

// create an image manager instance with favored driver
$manager = new ImageManager(array('driver' => 'imagick'));

// to finally create image instances
$image = $manager->make('public/foo.jpg')->resize(300, 200);

You might also use the static version of ImageManager as shown in the example below.

Static Example

// include composer autoload
require 'vendor/autoload.php';

// import the Intervention Image Manager Class
use Intervention\Image\ImageManagerStatic as Image;

// configure with favored image driver (gd by default)
Image::configure(array('driver' => 'imagick'));

// and you are ready to go ...
$image = Image::make('public/foo.jpg')->resize(300, 200);

You can read more detailed information about installation and configuration.

Reading Images

Intervention Image makes it super easy to read images. The Library takes away any annoying work, the only thing you have to do is to give a file path to the method make().

Read image from file

$img = Image::make('foo/bar/baz.jpg');

The method is highly variable. It not only reads filepaths but also the following input formats.

See more examples to initiate image instances in the api documentation.

Creating Images

If you want to create a new empty image instance you can call the canvas() method with given width and height. Optionally it's possible to define a background-color, if not passed the default the canvas background is transparent.

Creating new images with background color

$img = Image::canvas(800, 600, '#ccc');

See more examples to create new image instances in the api documentation.

Editing Images

After you initiated a new image instance with make() or canvas(), you can use the whole palette of manipulation methods on the instance.

Usually each command returns a modified instance of Intervention\Image\Image, so you are able to chain methods.

Method chaining

$img = Image::make('foo.jpg')->resize(320, 240)->insert('watermark.png');

Take a look at some of the methods in the following list.

Resizing Images

Adjusting Images

Applying Effects


Retrieving Information

See the api documentation for the whole list of commands.

Outputting Images

To create actually image data from an image object, you can access methods like encode to create encoded image data or use save to write an image into the filesystem. It's also possible to send a HTTP response with current image data.

Save an image in filesystem

Image::make('foo.jpg')->resize(300, 200)->save('bar.jpg');

Read more about image HTTP responses.

Outputting Image data